I’m not an impatient man. (I am) Our video department has built many multiprocessor systems for rendering. Can you currently even purchase a single core processor? I don’t know. Most of us are running 16 core intels.
In CC 2015, Adobe dropped multiprocessing support from After Effects. They even had a blog post go up with “Features Not Available” taunting it’s removal. I was flabbergasted. Not trying to always be a grump (but I am) I took a trip to the Adobe forums where I was assured that they ripped the guts out of After Effects to rebuild it better. Rebuild it stronger. That without multiprocessing support , the render engine was faster and more efficient. I just sucked it up and moved onto working.
With the release of CC 2017 fresh on my mind, I decided to try rendering in 2014 v 2017, and see how much faster the render engine actually is. Saving you a read, it’s not. It’s slower.
Not a scientific test, but I tried to make it real-world. This is on OSX. I haven’t tried this on my PC workstations.
- Collected project locally to avoid network speed problems
- Rendered to second separate local drive
- Closed all other applications
- Cleaned all caches before render in both versions
- Rendered as JPEG sequences
- No Element 3D or Cineware in project. Kept it simple with all 2D Motion Graphics.
That’s correct! After Effects CC 2017 rendered the project 64.9% slower than CC 2014.
The CPU monitor tells the same story, with 2014 utilizing many more cores at a much higher rate.
Please tell me that Adobe will be adding this essential feature back in at some point?
I do want to go back and do some tests with more heavy plugins like Element 3D and some Cineware assets. Maybe there will be a difference there.