SynthEyes Adds 360° Solving for VR Applications With New Tutorial
Andersson Technologies LLC has released SynthEyes 1702, adding native omnidirectional 360° solving as well as a new lens calib system. Native 360° means no wunrap to linear is needed to solve. Their goal is to allow artists to do what they do with traditional shots in a VR environment. The new lens calibration features:
- Lens models including linear, inverse linear, anamorphic (except in Intro), and four fisheye variants
- Array of dots, checkerboard, line straightening, known XYZ, and random dot analysis modes.
- Extensive output format controls including 1-pass, 2-pass, and 360VR.
Check out the Native VR Solving Tutorial:
And other features of note in 1702:
- UVMap/STMap/Image distortion maps can be read by the image preprocessor.
- Direct native omnidirectional 360VR solving.
- 360VR support for texture extraction
- When in 360VR Present mode, a lens map can be applied to the source image. This can be used for fisheye to 360VR conversion.
- Delete-tracker mode from Tracker/Planar panel for faster cleanup. When on, click or lasso in camera, 3D, or perspective views.
- Hand-animation button for trackers… H key accelerator
- Computational Undo option on & for the Lens Workflow script
- Geometric Hierarchy Tracking improvements, especially for rig import and setup.
- When a camera is moved/rotated/scaled in Whole mode (via mouse or spinners), it now updates other shots that are being solved Indirectly as well.
- Performance improvements in solving and user interface.
- Around 100 other improvements and bug fixes.
SynthEyes is available for Win/Mac/Linux.