VFX Pipelines in Video Game Cinematics, Lecture & Breakdowns by Hugo Guerra
Foundry (remember they dropped the “The” from their name? It’s weird to write it without it) has a nice detailed lecture with Hugo Guerra, VFX & Cinematic Director at games specific agency Fire Without Smoke.
He discusses the production workflows for EVE: Valkyrie, HomeFront:The Revolution, and The Crew: Calling All Units. Hugo approaches most shots from the compositing side of things, and the importance of doing as much as possible inside Nuke such as leaning on 3D projection to maintain flexibility throughout the project.
Their biggest project discussed was for HomeFront:The Revolution, where the teams created an entire lore for the game world, including a fictional corporation with commercials, logos, and backstory. It involved a lot of back and fourth between the cinematics team and the developer.