Adobe Character Animator CC Reaches Release 1.0 With New Features & Tutorial
So that weird Adobe app that you’ve been playing with for the past two years is finally put through to version 1.0, a proper release. Although being Adobe, with software that now never leaves beta thanks to those tasty subscription dollars, we aren’t sure how much will be working or broken.
The full release of Character Animator CC boasts some new features like pose to pose, more pupil/eyebrow controls, and new physics behaviors. Weird ass trailer featuring a middle aged business woman using the software but hey whatever floats your boat:
I’ve used it for two productions ever – when they wanted the type of puppet look that Character Animator is designed for and had no monies. It was a bit clunky but it worked. And using a webcam to capture a basic performance is quite appealing. Clients like seeing that because it seems futuristic and relatable vs. watching a guy push around a bunch of keyframes and curves.
Rounding out the features are a new lip-sync algorithm that promises more accurate matching and rigging UI improvements. Puppets will have automatic parenting so that arms, legs, and other appendages will import with a parenting hierarchy setup for you.
If you haven’t used Adobe Character Animator at all yet, why not try out this tutorial. It was the one I used when first getting started with the software and is easy to follow.