Mosketch – Create 3D IK Character Animation by Sketching Simple Lines – With Starter Tutorial
I was just turned onto this company called Moka Studio with a innovative idea for character animation. Controlling your rigs by drawing a stroke via their new tool, Mosketch.
Doing away with rigging controllers, the software controls the skeleton directly. The starting point is importing a FBX with skeleton already laid out from your 3D software. Mosketch will also import skinning weights, textures, and lights.
To animate you simply move the mouse to an area, like the right shoulder, where the joint chain will be selected in yellow. After selection just draw a line with LMB and the arm will align to the stroke you just created. That’s it in a nutshell. More in depth tools also exist such as creation of constraints to assist in locking down parts of the character.
The IK solver is GPU based which promises maximum performance when controlling characters with many joints.
It’s designed with Animator friendly features like displaying character ghosts in the timeline to fine tune each pose. A Touch screen friendly interface also allows use with many modern displays.
Mosketch is available now to download and install as a trial. After registering you will get a one month trial immediately. Look into it at mokastudio.com and watch how quick the base animation can be created with this tutorial: